ColorRGB.cs 4.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using static DevExpress.Utils.Drawing.Helpers.NativeMethods;
  8. namespace XdCxRhDW.Sender
  9. {
  10. public struct ColorRGB
  11. {
  12. public byte R;
  13. public byte G;
  14. public byte B;
  15. public ColorRGB(Color value)
  16. {
  17. this.R = value.R;
  18. this.G = value.G;
  19. this.B = value.B;
  20. }
  21. public static implicit operator Color(ColorRGB rgb)
  22. {
  23. Color c = Color.FromArgb(rgb.R, rgb.G, rgb.B);
  24. return c;
  25. }
  26. public static explicit operator ColorRGB(Color c)
  27. {
  28. return new ColorRGB(c);
  29. }
  30. /// <summary>
  31. /// HSL颜色转RGB
  32. /// </summary>
  33. /// <param name="h">色相0-1</param>
  34. /// <param name="sl">饱和度0-1</param>
  35. /// <param name="l">透明度0-1</param>
  36. /// <returns></returns>
  37. public static ColorRGB HSL2RGB(double h, double sl, double l)
  38. {
  39. double v;
  40. double r, g, b;
  41. r = l; // default to gray
  42. g = l;
  43. b = l;
  44. v = (l <= 0.5) ? (l * (1.0 + sl)) : (l + sl - l * sl);
  45. if (v > 0)
  46. {
  47. double m;
  48. double sv;
  49. int sextant;
  50. double fract, vsf, mid1, mid2;
  51. m = l + l - v;
  52. sv = (v - m) / v;
  53. h *= 6.0;
  54. sextant = (int)h;
  55. fract = h - sextant;
  56. vsf = v * sv * fract;
  57. mid1 = m + vsf;
  58. mid2 = v - vsf;
  59. switch (sextant)
  60. {
  61. case 0:
  62. r = v;
  63. g = mid1;
  64. b = m;
  65. break;
  66. case 1:
  67. r = mid2;
  68. g = v;
  69. b = m;
  70. break;
  71. case 2:
  72. r = m;
  73. g = v;
  74. b = mid1;
  75. break;
  76. case 3:
  77. r = m;
  78. g = mid2;
  79. b = v;
  80. break;
  81. case 4:
  82. r = mid1;
  83. g = m;
  84. b = v;
  85. break;
  86. case 5:
  87. r = v;
  88. g = m;
  89. b = mid2;
  90. break;
  91. }
  92. }
  93. ColorRGB rgb;
  94. rgb.R = Convert.ToByte(r * 255.0f);
  95. rgb.G = Convert.ToByte(g * 255.0f);
  96. rgb.B = Convert.ToByte(b * 255.0f);
  97. return rgb;
  98. }
  99. /// <summary>
  100. /// 根据一个值生成一个颜色,值越小颜色越浅
  101. /// </summary>
  102. /// <param name="value">0-1的一个值</param>
  103. /// <returns></returns>
  104. public static Color GetSpecColor(double value)
  105. {
  106. if (value == 1)
  107. value = 0.99;
  108. return HSL2RGB(value, value, 0.5);
  109. }
  110. public static void RGB2HSL(ColorRGB rgb, out double h, out double s, out double l)
  111. {
  112. double r = rgb.R / 255.0;
  113. double g = rgb.G / 255.0;
  114. double b = rgb.B / 255.0;
  115. double v;
  116. double m;
  117. double vm;
  118. double r2, g2, b2;
  119. h = 0; // default to black
  120. s = 0;
  121. l = 0;
  122. v = Math.Max(r, g);
  123. v = Math.Max(v, b);
  124. m = Math.Min(r, g);
  125. m = Math.Min(m, b);
  126. l = (m + v) / 2.0;
  127. if (l <= 0.0)
  128. {
  129. return;
  130. }
  131. vm = v - m;
  132. s = vm;
  133. if (s > 0.0)
  134. {
  135. s /= (l <= 0.5) ? (v + m) : (2.0 - v - m);
  136. }
  137. else
  138. {
  139. return;
  140. }
  141. r2 = (v - r) / vm;
  142. g2 = (v - g) / vm;
  143. b2 = (v - b) / vm;
  144. if (r == v)
  145. {
  146. h = (g == m ? 5.0 + b2 : 1.0 - g2);
  147. }
  148. else if (g == v)
  149. {
  150. h = (b == m ? 1.0 + r2 : 3.0 - b2);
  151. }
  152. else
  153. {
  154. h = (r == m ? 3.0 + g2 : 5.0 - r2);
  155. }
  156. h /= 6.0;
  157. }
  158. }
  159. }