| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167 | using System;using System.Collections.Generic;using System.Drawing;using System.Linq;using System.Text;using System.Threading.Tasks;/// <summary>/// 颜色自动生成帮助类/// </summary>public static class ColorHelper{    private static readonly Dictionary<string, Color> _colorCache = new Dictionary<string, Color>();//颜色缓存    private static readonly Dictionary<string, string> _htmlColorCache = new Dictionary<string, string>();//颜色缓存    /// <summary>    /// 判断color是否为HtmlColor(HtmlColor格式如#A1B2C3)    /// </summary>    /// <param name="color"></param>    /// <returns></returns>    public static bool IsHtmlColor(string color)    {        if (!color.StartsWith("#")) return false;        if (color.Length != 7) return false;        string r = color.Substring(1, 2);        string g = color.Substring(3, 2);        string b = color.Substring(5, 2);        bool r1 = byte.TryParse(r, System.Globalization.NumberStyles.HexNumber, null, out _);        bool r2 = byte.TryParse(g, System.Globalization.NumberStyles.HexNumber, null, out _);        bool r3 = byte.TryParse(b, System.Globalization.NumberStyles.HexNumber, null, out _);        return r1 & r2 & r3;    }    /// <summary>    /// 根据key得到一种易识别的颜色,相同的key会得到相同的颜色(若要使多个key得到的颜色具有高对比度,请先调用GenerateColor)    /// </summary>    /// <param name="key"></param>    /// <returns></returns>    public static Color GetColor(string key)    {        if (key == null) key = "";        if (_colorCache.ContainsKey(key))            return _colorCache[key];        Random random = new Random(key.GetHashCode());        var H = random.Next(0, 360);//色调        var S = random.NextDouble();//饱和度        var L = random.NextDouble();//亮度        S = 0.7 + S * 0.2; // [0.7 - 0.9] 排除过灰颜色        L = 0.4 + L * 0.4; // [0.4 - 0.8] 排除过亮过暗色        byte r, g, b;        if (S == 0)        {            r = g = b = (byte)(L * 255);        }        else        {            double v1, v2;            double hue = H / 360d;            v2 = (L < 0.5) ? (L * (1 + S)) : ((L + S) - (L * S));            v1 = 2 * L - v2;            r = (byte)(255 * HueToRGB(v1, v2, hue + (1.0f / 3)));            g = (byte)(255 * HueToRGB(v1, v2, hue));            b = (byte)(255 * HueToRGB(v1, v2, hue - (1.0f / 3)));        }        var color = Color.FromArgb(r, g, b);        var rgbhtml = ColorTranslator.ToHtml(color);        if (!_colorCache.ContainsKey(key))            _colorCache.Add(key, color);        if (!_htmlColorCache.ContainsKey(key))            _htmlColorCache.Add(key, rgbhtml);        return color;    }    /// <summary>    /// 根据key得到一种易识别的颜色,相同的key会得到相同的颜色(若要使多个key得到的颜色具有高对比度,请先调用GenerateColor)    /// </summary>    /// <param name="key"></param>    /// <returns></returns>    public static string GetHtmlColor(string key)    {        if (key == null) key = "";        if (_htmlColorCache.ContainsKey(key))            return _htmlColorCache[key];        string rgbhtml = ColorTranslator.ToHtml(GetColor(key));        return rgbhtml;    }    /// <summary>    /// 提前生成多个易识别且不相近的颜色,生成后通过GetColor或CetHtmlColor获取    /// </summary>    /// <param name="keys">所有颜色对应的key,个数超过360时效果不佳</param>    /// <returns></returns>    public static void GenerateColor(IEnumerable<string> keys)    {        _colorCache.Clear();        _htmlColorCache.Clear();        keys = keys.Distinct();        int idx = 0;        List<(int H, double S, double L)> list = new List<(int H, double S, double L)>();        int count = keys.Count();        int value = 360 / count;        if (value == 0) value = 1;        foreach (var key in keys)        {            Random random = new Random(key.GetHashCode());            int H = random.Next(idx * value, (idx + 1) * value);//色调            H %= 360;            double S = random.NextDouble();//饱和度            double L = random.NextDouble();//亮度            S = 0.7 + S * 0.2; // [0.7 - 0.9] 排除过灰颜色            L = 0.4 + L * 0.4; // [0.4 - 0.8] 排除过亮过暗色            byte r, g, b;            if (S == 0)            {                r = g = b = (byte)(L * 255);            }            else            {                double v1, v2;                double hue = H / 360d;                v2 = (L < 0.5) ? (L * (1 + S)) : ((L + S) - (L * S));                v1 = 2 * L - v2;                r = (byte)(255 * HueToRGB(v1, v2, hue + (1.0f / 3)));                g = (byte)(255 * HueToRGB(v1, v2, hue));                b = (byte)(255 * HueToRGB(v1, v2, hue - (1.0f / 3)));            }            list.Add((H, S, L));            var color = Color.FromArgb(r, g, b);            var rgbhtml = ColorTranslator.ToHtml(color);            if (!_colorCache.ContainsKey(key))                _colorCache.Add(key, color);            else                _colorCache[key] = color;            if (!_htmlColorCache.ContainsKey(key))                _htmlColorCache.Add(key, rgbhtml);            else                _htmlColorCache[key] = rgbhtml;            idx++;        }    }    private static double HueToRGB(double v1, double v2, double vH)    {        if (vH < 0)            vH += 1;        if (vH > 1)            vH -= 1;        if ((6 * vH) < 1)            return (v1 + (v2 - v1) * 6 * vH);        if ((2 * vH) < 1)            return v2;        if ((3 * vH) < 2)            return (v1 + (v2 - v1) * ((2.0f / 3) - vH) * 6);        return v1;    }}
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